Class UnityLogListener
Logs entries using Unity specific outputs.
Namespace: BepInEx.Logging
Assembly: BepInEx.dll
Syntax
public class UnityLogListener : ILogListener, IDisposable
Methods
Declaration
public void Dispose()
Handle an incoming log event.
Declaration
public void LogEvent(object sender, LogEventArgs eventArgs)
Parameters
Type | Name | Description |
---|---|---|
System.Object |
sender |
Log source that sent the event. Don't use; instead use Source |
LogEventArgs |
eventArgs |
Information about the log message. |
Implements
System.IDisposable