Class UnityLogListener

Logs entries using Unity specific outputs.

Inheritance
System.Object UnityLogListener
Implements
ILogListener System.IDisposable
Inherited Members
System.Object.ToString() System.Object.Equals(System.Object) System.Object.Equals(System.Object, System.Object) System.Object.ReferenceEquals(System.Object, System.Object) System.Object.GetHashCode() System.Object.GetType() System.Object.MemberwiseClone()
Namespace: BepInEx.Unity.Mono.Logging
Assembly: BepInEx.Unity.Mono.dll
Syntax
public class UnityLogListener : ILogListener, IDisposable

Fields

ConfigUnityLogLevel

Declaration
protected static readonly ConfigEntry<LogLevel> ConfigUnityLogLevel
Field Value
Type Description
ConfigEntry<LogLevel>

Properties

LogLevelFilter

What log levels the listener preliminarily wants.

Declaration
public LogLevel LogLevelFilter { get; }
Property Value
Type Description
LogLevel
Remarks

The filter is used to more efficiently discard log messages that aren't being listened to. As such, the filter should represent the log levels that the listener will always want to process. It is up to the the implementation of LogEvent(Object, LogEventArgs) whether the messages are going to be processed or discarded.

Methods

Dispose()

Declaration
public void Dispose()

LogEvent(Object, LogEventArgs)

Handle an incoming log event.

Declaration
public void LogEvent(object sender, LogEventArgs eventArgs)
Parameters
Type Name Description
System.Object sender

Log source that sent the event. Don't use; instead use Source

LogEventArgs eventArgs

Information about the log message.

Implements

ILogListener
System.IDisposable