Class UnityLogListener

Logs entries using Unity specific outputs.

Inheritance
System.Object UnityLogListener
Implements
ILogListener System.IDisposable
Inherited Members
System.Object.ToString() System.Object.Equals(System.Object) System.Object.Equals(System.Object, System.Object) System.Object.ReferenceEquals(System.Object, System.Object) System.Object.GetHashCode() System.Object.GetType() System.Object.MemberwiseClone()
Namespace: BepInEx.Logging
Assembly: BepInEx.dll
Syntax
public class UnityLogListener : ILogListener, IDisposable

Methods

Dispose()

Declaration
public void Dispose()

LogEvent(Object, LogEventArgs)

Handle an incoming log event.

Declaration
public void LogEvent(object sender, LogEventArgs eventArgs)
Parameters
Type Name Description
System.Object sender

Log source that sent the event. Don't use; instead use Source

LogEventArgs eventArgs

Information about the log message.

Implements

ILogListener
System.IDisposable